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During the early development of the video game Stories One, I worked closely with

the team to shape the game’s visual foundations before the first playtests.

I created the logo and its animated version, and developed concept art for one of

the game’s core locations, the buildings for a scientific laboratory, helping define

the atmosphere and visual direction of this open-world.

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CONCEPT ART SKETCH AND RESEARCH

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The game revolves around a distant scientific laboratory, visible from almost anywhere in the world. Its architecture was designed to express control, secrecy, and technological power in a retro-futuristic setting, inspired by 1980s design and Soviet architectural codes.

FINAL CONCEPT ART BUILDINGS

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The project later encountered development difficulties and was eventually taken over by a different studio. Unfortunately, the game’s narrative as significantly simplified after the acquisition.

A reminder of how fragile creative vision can be in an extremely competitive industry.

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